<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-454025442050767886</id><updated>2011-04-21T17:11:22.464-07:00</updated><title type='text'>MGE Development</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blitzmax-2d-game-engine.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/454025442050767886/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://blitzmax-2d-game-engine.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>MGE Developer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-454025442050767886.post-1731329423009753533</id><published>2008-04-15T13:42:00.000-07:00</published><updated>2008-04-15T13:48:02.905-07:00</updated><title type='text'>MGE</title><content type='html'>MGE is a sprite based game engine designed for use with Blitzmax. It's currently a private design tool being developed and used in several projects due out in 2008.&lt;br /&gt;&lt;br /&gt;Public release of MGE is planned, but no specific date is available.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/454025442050767886-1731329423009753533?l=blitzmax-2d-game-engine.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blitzmax-2d-game-engine.blogspot.com/feeds/1731329423009753533/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=454025442050767886&amp;postID=1731329423009753533' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/454025442050767886/posts/default/1731329423009753533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/454025442050767886/posts/default/1731329423009753533'/><link rel='alternate' type='text/html' href='http://blitzmax-2d-game-engine.blogspot.com/2008/04/mge.html' title='MGE'/><author><name>MGE Developer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
